Home

Quest system + advanced NPC dialogue + camera work

Quest system + advanced NPC dialogue + camera work

Early dialogue system in Arpago was serviceable – I could set a group of sentences an NPC could say, and each one could have assossciated with 1 to 4 answers, which could trigger the next sentence said by NPC. As I started working on quest system, it was clear that […]

City progress – Temples, Square, Stores, Park, Market

City progress – Temples, Square, Stores, Park, Market

Sped up work with unique town buildings and  main infrastructure of the city is getting closer and closer to completion. Walled part’s trading square constists of weapon store, armor store, and post office. It will have a pretty cool fountain in the middle. A gif with Armor Store   Another […]

LORE! – Races descriptions

LORE! – Races descriptions

Added first part of real lore – origins, story, and traits of each race can be read here.

New equipment – Steel Set and Hide Set

New equipment – Steel Set and Hide Set

As a break during building the city, which is going well, I made 2 new armor sets. Hide set is a light armor with some Agility bonus and arcane defense. The stats are not final and I’ll probably add a slight movement speed bonus. Steel equipment grants much more armor, […]

New terrain shader

New terrain shader

As I’ve been working on the environment of the first town in Arpago recently, and due to the fact that I couldn’t figure out decals for the life of me – I used additional GameObjects as overlay on the ground. There are several options and each has its positives and […]

Town remake progress – part 2

Town remake progress – part 2

Current state of the town – first farm, inn area, old town, armory and training grounds are more or less complete, while marketplace is in progess. Also planning to add a dock area on the right coast, near the market.