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City progress – Temples, Square, Stores, Park, Market

City progress – Temples, Square, Stores, Park, Market

Sped up work with unique town buildings and ¬†main infrastructure of the city is getting closer and closer to completion. Walled part’s trading square constists of weapon store, armor store, and post office. It will have a pretty cool fountain in the middle. A gif with Armor Store   Another […]

LORE! – Races descriptions

LORE! – Races descriptions

Added first part of real lore – origins, story, and traits of each race can be read here.

New equipment – Steel Set and Hide Set

New equipment – Steel Set and Hide Set

As a break during building the city, which is going well, I made 2 new armor sets. Hide set is a light armor with some Agility bonus and arcane defense. The stats are not final and I’ll probably add a slight movement speed bonus. Steel equipment grants much more armor, […]

New terrain shader

New terrain shader

As I’ve been working on the environment of the first town in Arpago recently, and due to the fact that I couldn’t figure out decals for the life of me – I used additional GameObjects as overlay on the ground. There are several options and each has its positives and […]

Town remake progress – part 2

Town remake progress – part 2

Current state of the town Рfirst farm, inn area, old town, armory and training grounds are more or less complete, while marketplace is in progess. Also planning to add a dock area on the right coast, near the market.

Town remake plans

Town remake plans

Version of city was being created “on-the fly” – I was making the assets and building from them as I came up with the ideas. It worked well because I could see the props and architecture types in action right away, but overall city design lacked, it seemed completely out […]