In the last few days I’ve prepared a rough excel sheet of how I am going to approach damage calculations in every scenario. As I had two new enemies for higher levels, I decided first to balance is Ranger class – a mobile archer. He will be the only crossbow user (even though he starts with a slingshot), and here is his arsenal at the moment.
And their 3D models, when lying on the ground waiting to be picked up 🙂
And some Excel calculations. First table shows Damage vs Armor – every 10 armor gives about 3.5 damage reduction:
Level range table, very rough sketch of what numbers should player expect… LOW/HIGH ARM mean the amount of armor points classes with lowest/highest defenses should have, Base Health is the same for all classes, SKILL is how many points of main skill players should have in certain range, WPN DMG is range of damage of weapons which should be within player’s reach, and DMG OUT is the damage output after calculations, but before target’s armor.
And last table is Ranger’s weapons numbers.