New areas, assets, UI pieces

New areas, assets, UI pieces

Arpago’s first chapter will take part on the island named Dagis – location where the character is stranded on for a while, populated by a bunch of friendly faces as well as a ton of unfriendly ones 🙂 There are a lot of scenic views and the atmosphere is mostly cozy… until you dive deep into an abandoned dungeon or a cave.

Recently, I’ve added several areas to the island, all with new objects, placed enemies, and refreshed the dialogue interface – . Also, new water shader looks much better than the previous one and is much less taxing for the hardware than the mess it replaced. Enjoy the screenshots and videos, yay!