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Arpago’s October report!

Arpago’s October report!

Well, let’s sum up most recent progress. Done some enemy balancing, major camera behaviour tweaks, graphical enhancements (mainly water, ambient light, and caustics), added mechanics behind talent tree nodes (for Ranger for now), added new zones, new puzzles, new areas, working zone-specific light effects and skyboxes, and a ton of […]

January to May – updates summary

January to May – updates summary

Hi! Here’s an update regarding last 4 months of progress – I guess such form of updates is more optimal, as my time is quite limited and creating those is quite time-consuming 😉 Onto the specifics then! Improved NPCs – Now they can offer services, like cooking food or enhancing […]

Last quarter additions

Last quarter additions

Haven’t written for a while, but I have been working on the project tirelessly 🙂 I managed to implement a different animation system for weapons, each one can have a unique animation (instead of predefined by very broad weapon type). Here’s an example – Slingshot for Ranger: Slingshot – the […]

Cool and new

Cool and new

Keeping up with all the media is a bit difficult on your own, so here I will try listing what we’ve achieved in the last 80 days 🙂 A new font, much easier to read: New workflow for creation of dialogues and quests – I can now create/modify dialogue in […]

New areas, assets, UI pieces

New areas, assets, UI pieces

Arpago’s first chapter will take part on the island named Dagis – location where the character is stranded on for a while, populated by a bunch of friendly faces as well as a ton of unfriendly ones 🙂 There are a lot of scenic views and the atmosphere is mostly […]

Major update – Sound, music, feedback, tutorial

Major update – Sound, music, feedback, tutorial

In the last month we’ve been adding/polishing the following – sound design – adding music, sound effects, and all audio systems – improved combat feedback – new particle effects, screen shake, white blink on hit, juicy sounds – cutscene system – it allows any camera movements/rotation, custom animations of characters, […]